SOFTWARE ENGINEER · GAME DEVELOPER · ARTIST

I build software,
games, and visual things.

Software Engineering graduate with a background in game development, data analysis, and visual art. I enjoy turning ideas into useful, interactive, and occasionally strange things.

01Software
Engineering
02Indie Game
Development
03Illustration &
Visual Storytelling

01 / SOFTWARE

Engineering work

Applications, tools, experiments, and systems I've built with code.

APPLICATION
C#.NET

Engineering Tools

Desktop software designed to streamline technical workflows and make complex information easier to work with.

View project
AI / API
PythonAPINLP

AI-Integrated Application

An application experiment exploring how natural-language analysis can be integrated into existing software.

View project

02 / GAMES

Small games, big experiments.

I've made games in Unity, Unreal, and Godot — often under game-jam time constraints.

GAME 01

Game Title One

48-hour game jam · Unity

GAME 02

Game Title Two

48-hour game jam · Godot

GAME 03

Game Title Three

48-hour game jam · Unreal

03 / ART

Drawing things, too.

Cartooning, illustration, comics, and fine art from before — and alongside — engineering.

ABOUT

Two disciplines.
One toolbox.

I'm a software engineer with a long-standing background in visual art.

I studied fine arts and illustration before earning a Bachelor's degree in Software Engineering. Since then, I've worked on applications, data, web technologies, and games.

I particularly enjoy projects where technical and creative problem-solving overlap — building interactive experiences, making tools, and finding interesting ways to turn ideas into something people can use.

More about me

LET'S CONNECT

Have a project in mind?

I'm currently looking for opportunities in software engineering, game development, and related technical roles.

Get in touch