Interactive VR Simulation
A technical project combining custom hardware, real-time tracking, and an interactive Unity environment.
View project →SOFTWARE ENGINEER · GAME DEVELOPER · ARTIST
Software Engineering graduate with a background in game development, data analysis, and visual art. I enjoy turning ideas into useful, interactive, and occasionally strange things.
01 / SOFTWARE
Applications, tools, experiments, and systems I've built with code.
A technical project combining custom hardware, real-time tracking, and an interactive Unity environment.
View project →Desktop software designed to streamline technical workflows and make complex information easier to work with.
View project →An application experiment exploring how natural-language analysis can be integrated into existing software.
View project →02 / GAMES
I've made games in Unity, Unreal, and Godot — often under game-jam time constraints.
03 / ART
Cartooning, illustration, comics, and fine art from before — and alongside — engineering.
ABOUT
I'm a software engineer with a long-standing background in visual art.
I studied fine arts and illustration before earning a Bachelor's degree in Software Engineering. Since then, I've worked on applications, data, web technologies, and games.
I particularly enjoy projects where technical and creative problem-solving overlap — building interactive experiences, making tools, and finding interesting ways to turn ideas into something people can use.
More about me →LET'S CONNECT
I'm currently looking for opportunities in software engineering, game development, and related technical roles.
Get in touch ↗